2048 Ultimate icon
← Horizech Interactive
PuzzleGodot EngineComing Soon

2048 Ultimate

// four ways to play one board · developed by horizech interactive

The idea

Everyone has played 2048. Slide the tiles, equal numbers merge, the board fills up and the run ends. It is a small, complete idea, and there is not much left to say about it.

So 2048 Ultimate keeps the merge and changes what surrounds it. The same 6×6 board runs four different games: one endless, one against a clock, and two where the grid is turned on its side and you fire blocks up it instead of sliding them across.

Each mode keeps its own difficulty, its own high score and its own interrupted run, so switching between them costs you nothing.

Four ways to play

Picked from the menu before a run. They share a board and share nothing else.

Classic
The one you already know, without the ending.

Slide, merge, keep the board from filling up. Reaching 2048 does not stop the run — the tiles keep going as long as you can hold the board together.

Time Frenzy
Ninety seconds, and every merge buys one back.

The clock starts at 90 seconds and each merge adds a second, up to 99. Planning three moves ahead costs you more than it earns, so this one is played on instinct.

Shooter
The board turns on its side.

Stacks hang from the top of the grid and you fire the next block up a column of your choosing. Every ten shots a pressure row lands underneath, so the stacks creep down while you work.

Zen
Shooter, with nothing pushing back.

The same column-firing board with the pressure rows removed entirely. There is no clock and no encroaching floor — a run can last weeks, and it is meant to.

Also in the box

Three difficulties, chosen per mode
Each mode remembers its own setting, and keeps its own high score.
Every run resumes
Leave mid-game in any mode and it is still there — one saved run per mode, not one in total.
A rising floor
As your best tile climbs, the small ones retire, so late boards do not silt up with 2s that can never merge.
A crown on the biggest tile
The current best tile on the board is marked, so you always know what you are protecting.
Hammer, swap and shuffle
Three powerups for when a board goes wrong. Shooter and Zen get the hammer only — the other two would break the stacks.
Light and dark, and tile skins
The whole interface themes both ways, and the tiles come in several palettes.
Game info
StudioHorizech Interactive
EngineGodot 4.7
GenrePuzzle / Casual
Board6×6
ModesFour
PlayersSingle player
StatusComing soon
Planned platforms
Android
The first release target
iOS
Same build, following Android
Web
Playable in the browser, installable as a PWA
macOS · Windows · Linux
Desktop builds from the same codebase
Want it when it lands?

Tell us where you play and we will let you know the day it goes live.

Notify me on launch