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HorrorGodot EngineOn Hold

The Last Room

// low-poly horror survival · developed by horizech interactive

The Story

You wake up. The room is unfamiliar. The lights flicker. The door at the end of the hall doesn't open — not yet. Something in the dark knows you're here before you know it's there.

The Last Room is a first-person low-poly horror survival game built in the Godot engine. Inspired by the claustrophobic dread of games like Amnesia and Layers of Fear, it strips the horror genre back to raw geometry and atmosphere.

Development is currently paused while Horizech focuses on Workspace and our flagship products — but the room is still waiting.

Features planned

Atmospheric horror
Sound design + lighting as primary tension tools
Low-poly aesthetic
Deliberate geometric style — beauty in constraint
Survival mechanics
Resource management, stealth, and evasion
Narrative puzzles
Story told through environment and discovery
Game info
StudioHorizech Interactive
EngineGodot 4
GenreHorror / Survival
StyleLow-poly 3D
PlatformPC (planned)
StatusOn hold
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